I created an extensive library of human assets for the Virtual Model project including hair models and texture assets. I was responsible for texturing, lighting, and art direction of various ethnicities. I also did cloth simulation in Maya for the various outfits.
When LuuLuu became Alvanon I helped design a Nurbs based application in Maya using MEL scripting to automatically create human forms which would allow the user to customize all measurements for width, height, posture and major shapes of a mannequin. I was responsible for creating the software UI and all the training material.
3D Cloth Simulation
Lighting & Rendering
Simulated cloth in Maya
Different Hair color options for our shopping avatar